Version.C Test Build.D6.1 - Release




This build includes the new Wall-Duress spawns and animations, as well as the tunnel traversal mechanic. I'm currently working on a large combat overhaul that I've discussed in greater detail on my subscribstar.


If you're interested please feel free to give it a look.
https://subscribestar.adult/posts/1793762

[-Additions-]

  • Added Wall-Duress Grab animation QTEs
  • Added Tunnel Shortcuts H-Battle
  • Added Tunnel Stalkers: Caveman, Tunnel Duress and Dweller Goblin
  • Added Tunnel Defeat emerald loss scenes for The Caveman and Tunnel Duress

[-Changes & Fixes-]

  • Added additional randomization to Wall Duress spawns
  • Corrected minor Dialogue errors
  • Minor Adjustment to map detail placements
  • Fixed a bug that caused the girls to appear invisible in H-Battles
  • Slightly adjusted the visual of the QTE Hud
  • Adjusted the spatial clarity of QTE prompts, reduced the needed inputs and increased the timer (It was a bit too fast)
  • Adjusted a possible Wall Duress Spawn position on Floor 1 Chamber 4 that overlapped with the gateway

Files

Lilith Descent C_Test Build_D6.1.zip 1 GB
25 days ago

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Comments

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(1 edit)

 what tunnels? is it suppose to be far into some other  floor pass the first  boss because if so they're need to be a faster way to level up.

edit ah the tunnels  just refused to spawn for me on the very first floor .

but still the exp needs a boost simply for when your solo that way journey dosent need take so long to get the rest of her party  every build.